Milda

Having Traveled from vast mountains, Milda has experienced more than your average Dragonborn.

The Inspiration

Inspired by media such as The Witcher and Delicious in Dungeon, Milda was created to explore the High-Fantasy genre. Milda was sculpted in Zbrush, Retopologized in Maya and then textured in Substance Painter.

Furthering this concept, Milda was then rigged in Maya to allow for animation. An Unreal Engine scene was then created using assets from the Quixel Bridge library to create a cinematic short.

Milda is still under construction!

I am currently in the process of creating a facial rig for Milda so he can truly express how annoyed he is!

 Curious Creatures

Programs: Zbrush, Autodesk Maya and Adobe Substance Painter

Character Modeling

I am further practicing my modeling skills in Maya by constraining myself to a particular modeling style found in Star Wars: Clone Wars. This was done in order to simulate receiving a design brief.

~About Me ~

Hiya! Thanks for stopping by!

My name is Pippa O’Dea, I’m a 3D artist from Brisbane (Meanjin) Australia. I graduated from Griffith University with a Bachelor of Animation with a major in Technical Direction, focusing on modeling and texturing.

My work predominantly consists of 3D models and environments, modeled in Maya and textured with Substance Painter